The PS5 - or PlayStation 5, which has finally been confirmed by Sony as the name of the next-gen PlayStation - is coming in 2020.
Everything we know so far comes from several Wired pieces - one announcing the system in a Mark Cerny interview in Wired, giving us the basics of the PS5 specs and tech details, and the other confirmed other smaller details, such as how the PS5 Controller differs, and one biggie - a PS5 release date of Christmas 2020.
The PS5 CPU will be an AMD chip based on Ryzen. 8x cores; 7nm Zen 2.
GPU and ray tracing
The PS5 GPU will be a custom AMD Navi GPU, that supports ray tracing at a hardware level.
The PS5 will have 3D Audio that Mark Cerny believes will be "dramatically different" to PS4 audio.
The PS5 will have an SSD (solid state drive). Sony says its version uses the new PCIe 4.0 connection. Cerny gave the example of a 0.8 second loading time, compared to 15 seconds, when tested on Marvel's Spider-Man.
The PS5 will have up to 8K support, presumably including full 4k.
The PS5 will support backwards compatibility
... with seemingly all PS4 games, as it's "based in part on the PS4's architecture".
The PS5 won't be digital-only
Physical media, such as the current form of discs, will still be supported.
Some games will likely release on both PS4 and PS5 at first
Wired speculated on Death Stranding being one example, based on Cerny's notably "pregnant pause" when asked, though with that launching in 2019 ahead of the PS5, this isn't the case. That's of course, not to say some games would not be cross-gen.
The PS5 will have some form of cloud functionality
"We are cloud-gaming pioneers," Cerny told Wired, "our vision should become clear as we head toward launch."
PS5 PSVR support has been confirmed, with the current headset at least, while leaks point to a new headset, with two front and one rear camera, an additional camera is included on a Move-style controller, and the mention it could be operated wirelessly.