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0x1999 months ago
Today I'm going to explain how to setup the PS4SDK on Windows 10. Get that VM out of the way, it's time for the real deal.
First things first, we're going to enable developer mode on your Windows 10 desktop.
Go to Settings -> Update and Security -> For Developers -> Developer Mode.
Now head over to the Control Panel and click Programs. Once there, click "Turn Windows Features On or Off" under Programs and Features. A list will appear:
Enable "Windows Subsystem for Linux (Beta)" in that list and click OK. Reboot your desktop so Windows 10 can install Bash.
Once restarted, type in the search bar "bash" and hit enter.
The first time you run the bash.exe file, you'll be prompted to accept the terms of service. The command will then download the "Bash on Ubuntu on Windows" application from the Windows Store. You'll be asked to create a user account and password for use in the Bash environment.
Just follow the setup.
When you're being asked for your username, enter anything but "root", same goes for your password.
You're now done with setting up Bash on your Windows 10 desktop.
So the first thing we want to do is install updates. For this, we type in Bash the following:
sudo apt-get update
It will ask you for your password, enter the password you used in the setup.
Now we're going to install the required packages to build our SDK:
sudo apt-get install make sudo apt-get install clang sudo apt-get install gcc sudo apt-get install llvm sudo apt-get install binutils
Once that's done, we're going to pull our SDK. Type the following:
cd ~ git clone https://github.com/idc/ps4-payload-sdk PS4-SDK
And hit enter. This will install the SDK to
Time to set up our environment variable for the SDK and export the SDK. Type the following:
sudo nano .bashrc
This will open .bashrc, go to the very end of the file using the arrow down key.
Once at the end of the file, type this:
And now save the file using CTRL + X, hit Y and press enter like last time.
Now refresh Bash:
We're going to CD to our SDK:
Once there, type
The SDK library
libusbfatfs will now be ready. Just one more to build.
CD back to the PS4-SDK like so:
Now CD into libPS4:
If you got an error, do the following:
sudo nano source/syscall.s
There will be these lines at the top of the file:
#If your assember complains about the following uncommented line change it to: #.section .sc_rop,"w" .section .sc_rop,"wb"
Uncomment the second line and comment the third one, like so
#If your assember complains about the following uncommented line change it to: .section .sc_rop,"w" #.section .sc_rop,"wb"
And now save the file using CTRL + X, hit Y and press enter. Type make again and it should compile correctly.
The PS4 SDK has been setup now and is ready to compile payloads.
To compile payloads, you want to CD into the payload folder and type
make. This will compile your payload so you can inject it into your PS4.
Things should be a lot easier now that you don't have to boot up a VM everytime to compile a simple payload. Thanks to @ZeraTron for helping me out fixing errors! Happy modding!